So before 2017 comes to a close I should probably mention last month I released Guppy on Steam (finally), after itchio, Google Play and the App Store!
Took a while, but now it’s all done. Also I should use this blog more often.
30 Saturday Dec 2017
So before 2017 comes to a close I should probably mention last month I released Guppy on Steam (finally), after itchio, Google Play and the App Store!
Took a while, but now it’s all done. Also I should use this blog more often.
07 Thursday Apr 2016
Last Friday Guppy was shown at the Now Play This festival in London, as part of the Cardboard Arcade.
It was great to see people enjoying the game in person! People have written nice things or made LP videos of the game before, but this was the first time it’s been selected for an event. Guppy even got a mention in The Guardian‘s 13 fascinating games from the Now Play This Festival article! I also did a quick microtalk about “Why designers should learn animation” (slides here).
In other news, Guppy since semi-recently is also available for Mac and iOS.
This is the first post here in a good long while… As mentioned previously I’ve mostly been writing about my projects elsewhere and writing everything twice seemed fairly superfluous, but I think I might start simply cross-posting some of my writings from devlogs and other places.
29 Friday Nov 2013
In my last post I mentioned I was going to add sound to Guppy. Now there is both sound and music, the latter by Kejero. The music changes with context too, so different tracks are layered in when you’re swimming with a school of fish for example or being chased by a predator…
I’ve also been working on a mobile version for Android, so now you can play it on Windows, in a browser on Gamejolt, or on the phone or tablet.
23 Thursday May 2013
A while back I made a small 2D game about moving like a fish, called Guppy. It’s basically complete, except for sound… I’ve continued to tinker with it from time to time and recently made an HTML5 version.
I might have some news on sound in the near future.